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University of Suffolk, 2016 - 2019
1st Class BSc (Hons) Computer Games Programming

Final-year grade:
Dissertation, 1st
Group Project, 1st
Design Masterclass, 1st

Second-year grades:
Managing Games Production, 1st
Emerging Technologies, 1st
Programming for Graphics, 1st
Artificial Intelligence for Games, 1st
Networking, 2.1

Programmer/Project Manager, Biscuit Sandwich Games Ltd, 2019 - 2021
Responsible for the production of the projects AI, UI, all gameplay interactables, as well as being directly involved in the implementation of gameplay mechanics and public website.
As the project grew, ensuring the programming team abided by a standardised code practice and used Git version control to manage progress was essential.
Further to programming duties I was chosen to project manage development. Using agile development methods and JIRA to monitor sprints, I was responsible for negotiation of timelines with programmers and other disciplines, sprint creation, and task population.
Preparing presentations for and liaising with the studio’s investors on a regular basis was also crucial to the role.

Teaching Assistant (Computer Games Programming), University of Suffolk, 2019
Acted as a lecturer’s assistant during practical development sessions for first- and second-year students.
Responsible for analysis and debugging of student’s code to provide constructive feedback, offering solutions and potential code structure improvements.
In addition to code issues the role required frequent dialogue between different disciplines to solve compatibility issues.
Work was primarily completed using Visual Studio 2019 and the Unity3D engine.

Industry Skills
My portfolio showcases a range of applications and game projects, written in C#, all of which focus on responses to user input. Through work on both academic and personal projects I have been able to develop my ability to self-analyse and debug my code solutions.

Negotiated a project brief with Diss Museum and produced an educational augmented reality application as part of a small development team. Creating responsive, intuitive and accurate augmented reality behaviours was of paramount importance to the client. I was involved in the design and implementation of every element of the application, including UI, 3D model production, animation and code functionality. The application will be released to the public via the Museum in July of 2019.

Creating my own inverse kinematics algorithm as part of my degree final project demonstrates my documented research into, and practical application of, mathematical formulae to achieve realistic procedural animations, in real time.

Project managed a major game project using agile development methods, making use of JIRA and Git version control. Collaboratively worked alongside other programmers, designers, artists and modellers over the course of an academic year to tailor a product to an agreed specification, pitching progress to a panel of mock investors at project milestones. This afforded me a greater understanding of other discipline’s workflows and the most appropriate methods of communicating concepts and negotiating asset creation.

    Previous Employment
    Underwriter, Beazley Group, 2014 - 2016
    The position required independent management of a portfolio of UK and European clients. Prompt proactive action and effective prioritisation of workload was key to maintaining service levels. The importance of liaising effectively with all parties involved (both internal and external) was key to the success of any objective. Created and led a new team initiative to identify and convert new business opportunities in Scotland and the north of England. Preparation and presentation of statistics to senior management and colleagues was also carried out on a routine basis. Having daily reviews was essential to enable myself and colleagues to organise as a team, negotiate targets, plans and work specifics in order to share workload effectively to win as much business as possible.